My projects_Old
My projects_Old
I worked as an elementary school teacher for over 10 years. As I have met students in my classroom, I realized that technology can benefit students as well as teachers. Because I had a master's degree in elementary mathematics education, I started developing educational Apps for learning and teaching mathematics and broadening my territories.
Here are my projects.
I worked as an elementary school teacher for over 10 years. As I have met students in my classroom, I realized that technology can benefit students as well as teachers. Because I had a master's degree in elementary mathematics education, I started developing educational Apps for learning and teaching mathematics and broadening my territories.
Here are my projects.
Hologram Maker (2016)
Hologram Maker (2016)
What is light? It is hard to expect to listen to elementary students the right answers. From a view of STEM education, however, light is a very interesting subject that should be covered in that it can introduce a variety of concepts in physics. For elementary school students, making them play with "light" is the first step to learn about it. Here is where the hologram comes into play.
Using the pyramid that can be made by OHP film, this android app allows students to experience the hologram in a maneuverable manner. Students can make 3D text, 3D cube with their own pictures, 3D planets in our solar system as if they are real.
A similar concept can be found here: https://www.researchgate.net/figure/Realization-of-a-heart-activity-image-hologram-a-simplified-overview-b-square_fig4_314221820
What is light? It is hard to expect to listen to elementary students the right answers. From a view of STEM education, however, light is a very interesting subject that should be covered in that it can introduce a variety of concepts in physics. For elementary school students, making them play with "light" is the first step to learn about it. Here is where the hologram comes into play.
Using the pyramid that can be made by OHP film, this android app allows students to experience the hologram in a maneuverable manner. Students can make 3D text, 3D cube with their own pictures, 3D planets in our solar system as if they are real.
A similar concept can be found here: https://www.researchgate.net/figure/Realization-of-a-heart-activity-image-hologram-a-simplified-overview-b-square_fig4_314221820
Learing Mathematics with Apps
How to enhance students' learning through educational apps in K-12 classroom settings?
Game-based learning, and gamification have many educational potentials to enhance students' learning. Leveraging these affordances and mobile devices, I have developed several educational apps and integrated them into classroom settings.
VR Game for Learning Arithmetic with Seminole Tribe
GO! A journey with the Seminole Tribe is a PC VR game aiming to teach arithmetic. To increase students' intrinsic motivation, I made a storyline based on the Seminole Tribe's history. I used Unity3D to develop the prototype.
HMD VR Game: Clean the sky!
This is a head-mounted VR educational game. The purpose of this game is to practice calculating the greatest common factor and the least common multiple. To make students be immersed in the game, I introduced a storyline.
"There are clouds bad for our health are approaching. Shoot a cannon and eliminate the bad clouds. A number is written on the clouds and to remove it, you need to compute either the greatest common factor or the least common multiple. After the game ends, your ranking will be displayed."
Axially symmetric & Point symmetric figures
For many students, mathematics is "evil". How can we make students be immersed in learning mathematics? The answer could be found in the technology, I believe. The importance of the use of technology is much more in learning geometry. There are several research that students' confidence and academic performance in geometry predict their future success in learning mathematics.
There could be many approaches that technology could play, however in this android app, I wanted to make students interact with each other so that they can get the intrinsic motivation of learning geometry using the QR-CODE functionality. Students can share their figures using the QR-CODE function! Of course, since learning mathematics should follow a form of exploratory to build a strong connection between mathematical concepts, I made this app work as a cognitive tool in that it can show the results of learners' inputs and provide scaffoldings as well. They can make figures whatever they want and test it if it is symmetrical.
You can download this app : https://play.google.com/store/apps/details?id=nahunhee.figure_symmetry
Area of triangle and rectangle
What would be the best way to learn how to calculate a shape's area?
In mathematics, students need to go through the inconvenient way to compute before they meet the formula. For example, before they see and memorize this formula "area = height * width / 2" to calculate the area of a triangle, they need to understand how the formula was made and what the basic way is.
Similar to the other mathematics educational apps that I have designed and made, it supports exploratory functionality. In terms of virtual manipulatives, this app works as a cognitive tool.
You can download this app : https://play.google.com/store/apps/details?id=nahunhee.figure_area
Gamified! Multiplication and division of fractions
Algebra is one of the most frantic enemies for elementary school students. However, nonetheless, it is important. How to encourage students to practice doing fractions?
One idea that I had was gamified learning. What if I introduce a ranking system to make students be involved in competitive environments? Wouldn't they engage in "the race" to compete with other students and consequently wouldn't they be able to practice how to multiply and divide fractions? So, I used a Google Maps API and divide my countries territory into 10 which means that there were 10 arenas to compete. This division was intended to encourage students' competition over the location. Only one winner's profile was displayed as a marker in the divided territory.