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Learing Mathematics with Apps

How to enhance students' learning through educational apps in K-12 classroom settings?

Game-based learning, and gamification have many educational potentials to enhance students' learning. Leveraging these affordances and mobile devices, I have developed several educational apps and integrated them into classroom settings.​ 

VR Game for Learning Arithmetic with Seminole Tribe

 
 
 

GO! A journey with the Seminole Tribe is a PC VR game aiming to teach arithmetic. To increase students' intrinsic motivation, I made a storyline based on the Seminole Tribe's history. I used Unity3D to develop the prototype.

HMD VR Game: Clean the sky!

 
 
 

This is a head-mounted VR educational game. The purpose of this game is to practice calculating the greatest common factor and the least common multiple. To make students be immersed in the game, I introduced a storyline. 
"There are clouds bad for our health are approaching. Shoot a cannon and eliminate the bad clouds. A number is written on the clouds and to remove it, you need to compute either the greatest common factor or the least common multiple. After the game ends, your ranking will be displayed."

 

Axially symmetric & Point symmetric figures

For many students, mathematics is "evil". How can we make students be immersed in learning mathematics? The answer could be found in the technology, I believe. The importance of the use of technology is much more in learning geometry. There are several research that students' confidence and academic performance in geometry predict their future success in learning mathematics.

There could be many approaches that technology could play, however in this android app, I wanted to make students interact with each other so that they can get the intrinsic motivation of learning geometry using the QR-CODE functionality. Students can share their figures using the QR-CODE function! Of course, since learning mathematics should follow a form of exploratory to build a strong connection between mathematical concepts, I made this app work as a cognitive tool in that it can show the results of learners' inputs and provide scaffoldings as well. They can make figures whatever they want and test it if it is symmetrical.

You can download this app : https://play.google.com/store/apps/details?id=nahunhee.figure_symmetry

Area of triangle and rectangle

 

What would be the best way to learn how to calculate a shape's area?

In mathematics, students need to go through the inconvenient way to compute before they meet the formula. For example, before they see and memorize this formula "area = height * width / 2" to calculate the area of a triangle, they need to understand how the formula was made and what the basic way is. 

Similar to the other mathematics educational apps that I have designed and made, it supports exploratory functionality. In terms of virtual manipulatives, this app works as a cognitive tool.

You can download this app : https://play.google.com/store/apps/details?id=nahunhee.figure_area

Gamified! Multiplication and division of fractions

 
 

Algebra is one of the most frantic enemies for elementary school students. However, nonetheless, it is important. How to encourage students to practice doing fractions?

One idea that I had was gamified learning. What if I introduce a ranking system to make students be involved in competitive environments? Wouldn't they engage in "the race" to compete with other students and consequently wouldn't they be able to practice how to multiply and divide fractions? So, I used a Google Maps API and divide my countries territory into 10 which means that there were 10 arenas to compete. This division was intended to encourage students' competition over the location. Only one winner's profile was displayed as a marker in the divided territory. 

 

 
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